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Making of (2)
An online-adventure like this is completely different from a book, concerning both the story and the technology.
The story is not linear, meaning I don't know in which order you'll experience. That makes the design difficult.
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Technically the program is a complete adventure game. It works just like the adventure games you can buy in the store.
But the technology was the smallest problem, since I already hat experience with Mänick Mänschion, an adventure game (only available in german).
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